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	<title>Comments for Addicted</title>
	<atom:link href="http://www.warcode.net/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.warcode.net</link>
	<description>software by warcode</description>
	<lastBuildDate>Wed, 20 Apr 2011 09:17:54 +0000</lastBuildDate>
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		<title>Comment on SC2RAR Source Code by mishak</title>
		<link>http://www.warcode.net/?p=285#comment-268</link>
		<dc:creator>mishak</dc:creator>
		<pubDate>Wed, 20 Apr 2011 09:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcode.net/?p=285#comment-268</guid>
		<description>I have uploaded code to github https://github.com/mishak87/SC2RAR to support further development.</description>
		<content:encoded><![CDATA[<p>I have uploaded code to github <a href="https://github.com/mishak87/SC2RAR" rel="nofollow">https://github.com/mishak87/SC2RAR</a> to support further development.</p>
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	<item>
		<title>Comment on SC2RAR Update 10 by LoWeLy</title>
		<link>http://www.warcode.net/?p=278#comment-171</link>
		<dc:creator>LoWeLy</dc:creator>
		<pubDate>Fri, 04 Feb 2011 14:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcode.net/?p=278#comment-171</guid>
		<description>Hi it works perfectly if a game was played on english client of SC2 but doesn&#039;t on russian client for example. Can you help me with it? Here is a link to a replays that isn&#039;t converting. http://www.megaupload.com/?d=IQ4TZM2W</description>
		<content:encoded><![CDATA[<p>Hi it works perfectly if a game was played on english client of SC2 but doesn&#8217;t on russian client for example. Can you help me with it? Here is a link to a replays that isn&#8217;t converting. <a href="http://www.megaupload.com/?d=IQ4TZM2W" rel="nofollow">http://www.megaupload.com/?d=IQ4TZM2W</a></p>
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	<item>
		<title>Comment on SC2RAR Update 10 by warcode</title>
		<link>http://www.warcode.net/?p=278#comment-69</link>
		<dc:creator>warcode</dc:creator>
		<pubDate>Tue, 26 Oct 2010 08:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcode.net/?p=278#comment-69</guid>
		<description>Remove the linebreaks/empty lines in maplist.txt and it should work again.</description>
		<content:encoded><![CDATA[<p>Remove the linebreaks/empty lines in maplist.txt and it should work again.</p>
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	</item>
	<item>
		<title>Comment on SC2RAR Update 10 by SpoR</title>
		<link>http://www.warcode.net/?p=278#comment-68</link>
		<dc:creator>SpoR</dc:creator>
		<pubDate>Tue, 26 Oct 2010 07:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcode.net/?p=278#comment-68</guid>
		<description>Just wanted to say that the autorenamer isn&#039;t working for me anymore for the latest patch (I have been manually drag and dropping files into the batch renamer). The batch renamer has problems though, because it doesn&#039;t list matchups correctly and often times writes the maps names out as just jargon.

Also, when I set the delay between renaming to anything it just resets itself to 0 even if I save and close.

Could the problem be related at all to the fact that I put custom names for maps into the txt file? I abbreviated most of the map names like this

Blistering Sands&#124;BS
Metalopolis&#124;Metal
Lost Temple&#124;LT
Kulas Ravine&#124;KR
Jungle Basin&#124;JB
Shakuras Plateau&#124;SP
Delta Quadrant&#124;DQ
Xel&#039;Naga Caverns&#124;XC
Steppes of War&#124;SoW
Desert Oasis&#124;DO

Arid Wastes&#124;AW
Discord IV&#124; D4
Tempest&#124;Temp
Tarsonis Assault&#124;TA
Twilight Fortress&#124;TF
War Zone&#124;WZ
Scorched Haven&#124;SH
Monolyth Ridge&#124;MR
High Orbit&#124;HO

Arakan Citadel&#124;AC
Colony 426&#124;C426
Dig Site&#124;DS
Frontier&#124;Front
Monsoon&#124;Mons
Quicksand&#124;QS
The Bio Lab&#124;TBL
Typhon&#124;Typh
Ulaan Deeps&#124;UD

Extinction&#124;Extinct
High Ground&#124;HG
Lava Flow&#124;LF
Megaton&#124;Mega
Outpost&#124;OP
Sand Canyon&#124;SC
Toxic Slums&#124;TS

Tectonic Rift&#124;TR
Abyss&#124;Aby


I also use a dynamic setup like this:

&#124;Matchup&#124;.&#124;Players&#124;.&#124;on&#124;.&#124;Map&#124;

And I&#039;m using windows XP sp2 i believe.

I tried using no dynamic and still it doesn&#039;t work.</description>
		<content:encoded><![CDATA[<p>Just wanted to say that the autorenamer isn&#8217;t working for me anymore for the latest patch (I have been manually drag and dropping files into the batch renamer). The batch renamer has problems though, because it doesn&#8217;t list matchups correctly and often times writes the maps names out as just jargon.</p>
<p>Also, when I set the delay between renaming to anything it just resets itself to 0 even if I save and close.</p>
<p>Could the problem be related at all to the fact that I put custom names for maps into the txt file? I abbreviated most of the map names like this</p>
<p>Blistering Sands|BS<br />
Metalopolis|Metal<br />
Lost Temple|LT<br />
Kulas Ravine|KR<br />
Jungle Basin|JB<br />
Shakuras Plateau|SP<br />
Delta Quadrant|DQ<br />
Xel&#8217;Naga Caverns|XC<br />
Steppes of War|SoW<br />
Desert Oasis|DO</p>
<p>Arid Wastes|AW<br />
Discord IV| D4<br />
Tempest|Temp<br />
Tarsonis Assault|TA<br />
Twilight Fortress|TF<br />
War Zone|WZ<br />
Scorched Haven|SH<br />
Monolyth Ridge|MR<br />
High Orbit|HO</p>
<p>Arakan Citadel|AC<br />
Colony 426|C426<br />
Dig Site|DS<br />
Frontier|Front<br />
Monsoon|Mons<br />
Quicksand|QS<br />
The Bio Lab|TBL<br />
Typhon|Typh<br />
Ulaan Deeps|UD</p>
<p>Extinction|Extinct<br />
High Ground|HG<br />
Lava Flow|LF<br />
Megaton|Mega<br />
Outpost|OP<br />
Sand Canyon|SC<br />
Toxic Slums|TS</p>
<p>Tectonic Rift|TR<br />
Abyss|Aby</p>
<p>I also use a dynamic setup like this:</p>
<p>|Matchup|.|Players|.|on|.|Map|</p>
<p>And I&#8217;m using windows XP sp2 i believe.</p>
<p>I tried using no dynamic and still it doesn&#8217;t work.</p>
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	</item>
	<item>
		<title>Comment on SC2RAR Update 10 by Vincent</title>
		<link>http://www.warcode.net/?p=278#comment-53</link>
		<dc:creator>Vincent</dc:creator>
		<pubDate>Tue, 12 Oct 2010 06:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcode.net/?p=278#comment-53</guid>
		<description>Excellent piece of software that helps and save me a great deal of time managing my replays! THANKS!</description>
		<content:encoded><![CDATA[<p>Excellent piece of software that helps and save me a great deal of time managing my replays! THANKS!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SC2RAR Update 10 by rane</title>
		<link>http://www.warcode.net/?p=278#comment-52</link>
		<dc:creator>rane</dc:creator>
		<pubDate>Mon, 11 Oct 2010 12:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcode.net/?p=278#comment-52</guid>
		<description>Great job, will try as soon as possible. :)</description>
		<content:encoded><![CDATA[<p>Great job, will try as soon as possible. <img src='http://www.warcode.net/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>Comment on SC2RAR Update 9 by imo</title>
		<link>http://www.warcode.net/?p=270#comment-51</link>
		<dc:creator>imo</dc:creator>
		<pubDate>Sat, 09 Oct 2010 20:44:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcode.net/?p=270#comment-51</guid>
		<description>Still crashing replays with AI.. How can we translate the map names?
Keep up this great work. Thanks!</description>
		<content:encoded><![CDATA[<p>Still crashing replays with AI.. How can we translate the map names?<br />
Keep up this great work. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SC2RAR Update 9 by KervyN</title>
		<link>http://www.warcode.net/?p=270#comment-50</link>
		<dc:creator>KervyN</dc:creator>
		<pubDate>Tue, 05 Oct 2010 11:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcode.net/?p=270#comment-50</guid>
		<description>Is it possible to provide the sourcecode?</description>
		<content:encoded><![CDATA[<p>Is it possible to provide the sourcecode?</p>
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	</item>
	<item>
		<title>Comment on SC2RAR Update 9 by jk7800</title>
		<link>http://www.warcode.net/?p=270#comment-49</link>
		<dc:creator>jk7800</dc:creator>
		<pubDate>Fri, 01 Oct 2010 22:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcode.net/?p=270#comment-49</guid>
		<description>Great app! It is almost perfect now. It still lacks support for replays with AI though, hope to see that included in the future. Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Great app! It is almost perfect now. It still lacks support for replays with AI though, hope to see that included in the future. Keep up the good work!</p>
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	<item>
		<title>Comment on SC2RAR Update 9 by Kinslayer</title>
		<link>http://www.warcode.net/?p=270#comment-42</link>
		<dc:creator>Kinslayer</dc:creator>
		<pubDate>Sun, 19 Sep 2010 07:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.warcode.net/?p=270#comment-42</guid>
		<description>It&#039;s a bug with custom games like YABOT for instance. Everytime I play with YABOT, it saves a replay. SC2RAR would try to rename it and it would throw an index out of range exception and silently die. I came here looking for a fix but foudn none :( So I did the next best thing, I decompiled your code, fixed the bug and built myself a new fixed version.

I didn&#039;t really do anything magical to fix it. I just wrapped the code in the Thread start delegate in a try/catch. This way if the parser fails for any reason, the app won&#039;t die and will be fine.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a bug with custom games like YABOT for instance. Everytime I play with YABOT, it saves a replay. SC2RAR would try to rename it and it would throw an index out of range exception and silently die. I came here looking for a fix but foudn none <img src='http://www.warcode.net/wordpress/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  So I did the next best thing, I decompiled your code, fixed the bug and built myself a new fixed version.</p>
<p>I didn&#8217;t really do anything magical to fix it. I just wrapped the code in the Thread start delegate in a try/catch. This way if the parser fails for any reason, the app won&#8217;t die and will be fine.</p>
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